
If the result is less than his CHANGE score, the transformation occurs and the PC has to add 1 point to his CHANGE score up to the maximum of 12. If the result is equal or more than the CHANGE score, he’s unable to transform for the remainder of the scene, and must deduct 1 from his CHANGE, down to the minimum of 3.
An adventurer in Werewolf form possesses supernatural speed and strength, he is capable of feats of great agility and displays special predatory skills, such as extremely keen senses. He adds 2 points to his Initial SKILL and 4 to his Initial STAMINA; these extra points are lost when the adventurer reverts back to human form.
In Werewolf form the PC is, however, particularly vulnerable to silver weapons, which causes him +2 Damage whenever he’s hit by them. Finally, a PC who is transformed in a Werewolf fights unarmed with his sharp claws and fangs, thus inflicting the following damage.
1 - 2 - 2 - 2 - 3 - 4
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